REAL VR, FAKE VR

Concept Development Gallery:

16:9 Process:

Testing & Feedback:

WIP Show Jan 2018

360° Process:

First VR Experiment:

(click and drag to view in 360°)

Drawing from the aesthetics of science fiction and rendered CGI, Real VR, Fake VR recreates the illusion of virtual reality using the least technology possible. The images are comprise of UV lights, fluorescent post-its and electrical tape photographed and filmed bypassing much of the post production process. In a culture where digital imagery is the norm, these experiments embrace playfulness and imperfections to create believable environments. Having begun initially as a response to the technical challenges as a newcomer to Unity software and GoPro rigs, my studio practice has largely relied on a Samsung phone, 360° camera and an app. What began from necessity has produced a workflow where the emphasis has been on experimenting how to begin creating content unique to 360° and VR.

I have approached this project with a 'Système D' approach; of making the best with what you have available. The walls to my first set were lighting reflectors found in the street, I borrowed a UV lamp from my previous employers, foamboard structures were hand cut and glue gunned together, both smoke and mirrors have been incorporated on shoots. Locomotion was tested using my housemate's parmesan grater, fishing wire and a mini camera skateboard. In order to test cameras during the daytime, UV experiments were set up in the toilet and the final film set was four metres long built in my lounge. The resulting film is still work in progress but the tangibility of the dust, stains in the wood and happy accidents create a look and feel that would be challenging to achieve with computer software.

 

Credits:

Designer/ FIlmmaker: Rob Farr

Music: Marco Spaggieri

 

Big Thank You:

Satu Viljanen

Richard Battersby

Dave Waldman

Romain Baer

Meghna Gupta 

2019 Rob Farr

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